

Many reviewers stated that the game did not perform well on their systems. As of October 29th, 2016, the game has a 60% ("Mixed") rating on Steam.

The Special Edition did indeed offer slight graphical improvements over the original game, as demonstrated by PC Gamer. The Special Edition is also the first game in the series to offer use of the Creation Club to purchase mods licensed by Bethesda. Other improvementsīethesda employee Matt Grandstaff stated on Twitter that the Special Edition would be 64-bit. By creating a account, you’ll be able to browse and try mods right from within the game. You will not be able to upload external assets with your PlayStation 4 mods, but you will be able to use any assets that come with the game, as most mods do. There are plenty of downsides for doing it this way and I dont suggest doing it and just waiting for the mod authors to port the mods normally but it IS possible to use certain older mods with the Special Edition.Mods on PlayStation 4 will allow you to modify and create your own content by using our Creation Kit available here. Any mod that uses scripts will require a script extender to work and currently a script extender for SE is not out so they will not work at all, but any mod that does not use scripts and is only an esp file will work just fine as long as you place it in the skyrim data folder and enable it in the mod menu or mod manager of your choice, also a mod that uses no scripts but has a bsa archive will not work out of the box because the SE uses a different archiving system more similar to Fallout 4's, BUT if you extract the archive using a mod manager and then install the extracted files directly into the data folder for SkyrimSE it will work for most mods.

The short answer is no most will not, however certain mods will work, let me go into a little bit of detail.

The "Best Answer" is actually kind of misleading and not entirely true.
